Niantic uses Quick Attack! Fastpokemap fainted!

Niantic uses Quick Attack! Fastpokemap fainted!

That’s right! After months of battling back and forth with Niantic, Fastpokemap was dealt a critical blow and fainted as a result!

For the few unaware, Fastpokemap was a third party service allowing instant-spotting of nearby Pokemon. Some advocated the use of said service due to a hardly-working internal tracking system; others, however, considered such a service as cheating. Fair enough: There are arguments to be made for both sides, but it matters little now because the developer published the following message:

 

Recently, Niantic announced the expansion of their new tracking system.  For months, the player-base grew frustrated due the lack of communication pertaining to said expansion despite reassurance of updated communication in August. 

On one hand, it makes sense Niantic is guarding their servers. Not only is this their right, but also their responsibility due to the rampant, rare-Pokemon capturing effect because of pinpointing services. It also makes no sense implementing a new tacking system if third party, pin-pointing services trump their own.

On the other hand, many feel the in-game tracking system is inadequate. Rural players in particular have a difficult time capturing Pokemon because the tracking system does not efficiently operate like its predecessor; for example, it is more difficult pinpointing Pokemon with no footsteps feature.

Credit to Jon Martindale
Credit to Jon Martindale

Regardless, it is likely new organizations will surface. Fastpokemap, primarily ran by one gentleman with the help of many online supporters, grew to over 100,000 fans via Twitter. It is expected others will shoot for such notoriety by developing their own websites. However, it will be interesting to see what develops because Niantic decided to invest many of their resources toward server integrity including assistance from Google’s Captcha.

Rest in peace Fastpokemap.

 

Original Article

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